VR Headset Setup Guide (Curtin Labs): Difference between revisions
(Added category) |
|||
| Line 29: | Line 29: | ||
= '''Troubleshooting''' = | = '''Troubleshooting''' = | ||
A quick restart of ALVR, SteamVR, the PC, or the headset resolves a surprising number of one-off issues, so try that first before deeper troubleshooting. | |||
• '''Verify ADB debugging.''' Accept the “Allow USB debugging” prompt inside the headset when connecting to a new PC — it must be confirmed each time on a fresh machine. | |||
• '''Use a VR-ready project.''' The VR Preview option relies on VR being configured in the project — starting from Unreal’s VR Template is the simplest way to ensure this. | |||
• '''Make sure 'Wired Connection' is enabled In''' the ALVR Devices tab, toggle “Wired Connection” and launch steamVR. | |||
Revision as of 10:38, 2 September 2026
Meta Quest 2 • Link Cable • ALVR + SteamVR
Setup Steps

Follow these steps in order each time you start a session:
1. Open ALVR Streamer on the PC.
2. Toggle on ‘Wired Connection’ in the ‘Devices’ tab (should be there when opening app)
3. In the bottom left corner you should see a section that says ‘SteamVR: Disconnected
4. Navigate to the SteamVR folder (C:\Steam\steamapps\common\SteamVR\bin\win64)
5. Click on vrmonitor.exe to launch SteamVR.


6. Check that ALVR Dashboard shows ‘SteamVR: Connected’
7. Put on the headset and open ALVR on the Meta headset to connect to the PC.
8. Connect the headset to the PC, there should be a popup in the headset to enable ADB Commands click 'enable'
9. Set SteamVR as the OpenXR runtime. In the SteamVR desktop window (not inside the headset), open Settings → OpenXR and click “Set SteamVR as OpenXR Runtime.” If it already reads “Current OpenXR Runtime: SteamVR,” no change is needed. Restart SteamVR if prompted.
10. Turn off Vive OpenXR API layers are turned off.
Troubleshooting
A quick restart of ALVR, SteamVR, the PC, or the headset resolves a surprising number of one-off issues, so try that first before deeper troubleshooting.
• Verify ADB debugging. Accept the “Allow USB debugging” prompt inside the headset when connecting to a new PC — it must be confirmed each time on a fresh machine.
• Use a VR-ready project. The VR Preview option relies on VR being configured in the project — starting from Unreal’s VR Template is the simplest way to ensure this.
• Make sure 'Wired Connection' is enabled In the ALVR Devices tab, toggle “Wired Connection” and launch steamVR.
Further Support
If a problem persists after the steps above, capture the exact error message shown in ALVR or SteamVR and note which step it occurred on, then contact:
• Zane – Makerspace. First point of contact for on-site help with the headsets and stations.
• DBE Technical Support. Email DBE-TechnicalSupport@curtin.edu.au with the error message and the step number where it occurred.
For less common issues, the ALVR project also maintains an up-to-date troubleshooting wiki:
• ALVR Troubleshooting wiki: github.com/alvr-org/ALVR/wiki/Troubleshooting