VR Headset Setup Guide (Curtin Labs): Difference between revisions
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Meta Quest 2 • Link Cable • ALVR + SteamVR | Meta Quest 2 • Link Cable • ALVR + SteamVR | ||
== '''Setup Steps''' == | |||
'''Setup Steps''' | |||
[[File:ALVR Launcher.png|thumb|207x207px]] | [[File:ALVR Launcher.png|thumb|207x207px]] | ||
Follow these steps in order each time you start a session: | Follow these steps in order each time you start a session: | ||
1. Open ALVR Streamer on the PC. | 1. Open '''ALVR Streamer''' on the PC. | ||
2. Toggle on ‘Wired Connection’ in the ‘Devices’ tab (should be there when opening app) | 2. Toggle on ‘Wired Connection’ in the ‘Devices’ tab (should be there when opening app) | ||
3. In the bottom left corner you should see a section that says ‘SteamVR: Disconnected | 3. In the bottom left corner you should see a section that says ‘SteamVR: Disconnected' in red | ||
4. Open '''Steam''' and Login | |||
5. Navigate back to '''ALVR Streamer''' and click 'Launch SteamVR' you should see '‘SteamVR: Connected' in green[[File:SteamVR Turn off ViveXR Layers.png|thumb]] | |||
6. Put on the headset and open ALVR on the Meta headset to connect to the PC | |||
7. Connect the headset to the PC, there should be a popup in the VR headset to enable ADB Commands click 'enable' | |||
8. Check that ALVR Dashboard shows ‘SteamVR: Connected’, | |||
9. Optional - ''Check the OpenXR runtime. In the SteamVR desktop window (not inside the headset), open Settings → OpenXR check that it reads “Current OpenXR Runtime: SteamVR 32-bit” .'' | |||
''10.'' You should now see the SteamVR home in the VR headset, launching a VR application should now load into the headset. | |||
===== '''Setup Steps (Without Steam Login)''' ===== | |||
Follow these steps in order each time you start a session: | |||
1. Open ALVR Streamer on the PC. | |||
2. Toggle on ‘Wired Connection’ in the ‘Devices’ tab (should be there when opening app)[[File:SteamVR Folder.png|thumb]]3. In the bottom left corner you should see a section that says ‘SteamVR: Disconnected' | |||
4. Navigate to the SteamVR folder (C:\Steam\steamapps\common\SteamVR\bin\win64) | 4. Navigate to the SteamVR folder (C:\Steam\steamapps\common\SteamVR\bin\win64) | ||
5. | 5. Find the application '''vrmonitor.exe.''' | ||
[[File:SteamVR Turn off ViveXR Layers.png|thumb]] | [[File:SteamVR Turn off ViveXR Layers.png|thumb]] | ||
6 | 6. Put on the headset and open ALVR on the Meta headset to connect to the PC | ||
7. Connect the headset to the PC, there should be a popup in the headset to enable ADB Commands click 'enable' | |||
8. Check that ALVR Dashboard shows ‘SteamVR: Connected’ | |||
'' | 9. Optional - ''Check the OpenXR runtime. In the SteamVR desktop window (not inside the headset), open Settings → OpenXR check that it reads “Current OpenXR Runtime: SteamVR 32-bit” .'' | ||
''10.'' You should now see the SteamVR home in the VR headset, launching a VR application should now load into the headset. | |||
= '''Troubleshooting''' = | = '''Troubleshooting''' = | ||
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• ALVR Troubleshooting wiki: github.com/alvr-org/ALVR/wiki/Troubleshooting | • ALVR Troubleshooting wiki: github.com/alvr-org/ALVR/wiki/Troubleshooting | ||
[[Category: | [[Category:Virtual Reality]] | ||
Latest revision as of 16:36, 20 October 2026
Meta Quest 2 • Link Cable • ALVR + SteamVR
Setup Steps

Follow these steps in order each time you start a session:
1. Open ALVR Streamer on the PC.
2. Toggle on ‘Wired Connection’ in the ‘Devices’ tab (should be there when opening app)
3. In the bottom left corner you should see a section that says ‘SteamVR: Disconnected' in red
4. Open Steam and Login
5. Navigate back to ALVR Streamer and click 'Launch SteamVR' you should see '‘SteamVR: Connected' in green

6. Put on the headset and open ALVR on the Meta headset to connect to the PC
7. Connect the headset to the PC, there should be a popup in the VR headset to enable ADB Commands click 'enable'
8. Check that ALVR Dashboard shows ‘SteamVR: Connected’,
9. Optional - Check the OpenXR runtime. In the SteamVR desktop window (not inside the headset), open Settings → OpenXR check that it reads “Current OpenXR Runtime: SteamVR 32-bit” .
10. You should now see the SteamVR home in the VR headset, launching a VR application should now load into the headset.
Setup Steps (Without Steam Login)
Follow these steps in order each time you start a session:
1. Open ALVR Streamer on the PC.
2. Toggle on ‘Wired Connection’ in the ‘Devices’ tab (should be there when opening app)

3. In the bottom left corner you should see a section that says ‘SteamVR: Disconnected'
4. Navigate to the SteamVR folder (C:\Steam\steamapps\common\SteamVR\bin\win64)
5. Find the application vrmonitor.exe.

6. Put on the headset and open ALVR on the Meta headset to connect to the PC
7. Connect the headset to the PC, there should be a popup in the headset to enable ADB Commands click 'enable'
8. Check that ALVR Dashboard shows ‘SteamVR: Connected’
9. Optional - Check the OpenXR runtime. In the SteamVR desktop window (not inside the headset), open Settings → OpenXR check that it reads “Current OpenXR Runtime: SteamVR 32-bit” .
10. You should now see the SteamVR home in the VR headset, launching a VR application should now load into the headset.
Troubleshooting
A quick restart of ALVR, SteamVR, the PC, or the headset resolves a surprising number of one-off issues, so try that first before deeper troubleshooting.
• Verify ADB debugging. Accept the “Allow USB debugging” prompt inside the headset when connecting to a new PC — it must be confirmed each time on a fresh machine.
• Use a VR-ready project. The VR Preview option relies on VR being configured in the project — starting from Unreal’s VR Template is the simplest way to ensure this.
• Make sure 'Wired Connection' is enabled In the ALVR Devices tab, toggle “Wired Connection” and launch steamVR.
Further Support
If a problem persists after the steps above, capture the exact error message shown in ALVR or SteamVR and note which step it occurred on, then contact:
• Zane – Makerspace. First point of contact for on-site help with the headsets and stations.
• DBE Technical Support. Email DBE-TechnicalSupport@curtin.edu.au with the error message and the step number where it occurred.
For less common issues, the ALVR project also maintains an up-to-date troubleshooting wiki:
• ALVR Troubleshooting wiki: github.com/alvr-org/ALVR/wiki/Troubleshooting