VR Headset Setup Guide (Curtin Labs): Difference between revisions

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6.   Check that ALVR Dashboard shows ‘SteamVR: Connected’
6.   Put on the headset and open ALVR on the Meta headset to connect to the PC


7.   Put on the headset and open ALVR on the Meta headset to connect to the PC.
7.   Connect the headset to the PC, there should be a popup in the headset to enable ADB Commands click 'enable'


8.  Connect the headset to the PC, there should be a popup in the headset to enable ADB Commands click 'enable'
8.  Check that ALVR Dashboard shows ‘SteamVR: Connected’,


9.   Set SteamVR as the OpenXR runtime.''  In the SteamVR desktop window (not inside the headset), open Settings → OpenXR and click “Set SteamVR as OpenXR Runtime.” If it already reads “Current OpenXR Runtime: SteamVR,” no change is needed. Restart SteamVR if prompted.''  
9.   Set SteamVR as the OpenXR runtime.''  In the SteamVR desktop window (not inside the headset), open Settings → OpenXR and click “Set SteamVR as OpenXR Runtime.” If it already reads “Current OpenXR Runtime: SteamVR,” no change is needed. Restart SteamVR if prompted.''  

Latest revision as of 10:39, 2 September 2026

Meta Quest 2  •  Link Cable  • ALVR + SteamVR


Setup Steps

Follow these steps in order each time you start a session:

1.   Open ALVR Streamer on the PC.

2.   Toggle on ‘Wired Connection’ in the ‘Devices’ tab (should be there when opening app)

3.   In the bottom left corner you should see a section that says ‘SteamVR: Disconnected

4.   Navigate to the SteamVR folder (C:\Steam\steamapps\common\SteamVR\bin\win64)

5.   Click on vrmonitor.exe to launch SteamVR.

6.   Put on the headset and open ALVR on the Meta headset to connect to the PC

7.   Connect the headset to the PC, there should be a popup in the headset to enable ADB Commands click 'enable'

8. Check that ALVR Dashboard shows ‘SteamVR: Connected’,

9.   Set SteamVR as the OpenXR runtime.  In the SteamVR desktop window (not inside the headset), open Settings → OpenXR and click “Set SteamVR as OpenXR Runtime.” If it already reads “Current OpenXR Runtime: SteamVR,” no change is needed. Restart SteamVR if prompted.

10. Turn off Vive OpenXR API layers are turned off.


Troubleshooting

A quick restart of ALVR, SteamVR, the PC, or the headset resolves a surprising number of one-off issues, so try that first before deeper troubleshooting.

•     Verify ADB debugging. Accept the “Allow USB debugging” prompt inside the headset when connecting to a new PC — it must be confirmed each time on a fresh machine.

•     Use a VR-ready project. The VR Preview option relies on VR being configured in the project — starting from Unreal’s VR Template is the simplest way to ensure this.

•     Make sure 'Wired Connection' is enabled In the ALVR Devices tab, toggle “Wired Connection” and launch steamVR.


Further Support

If a problem persists after the steps above, capture the exact error message shown in ALVR or SteamVR and note which step it occurred on, then contact:

•     Zane – Makerspace. First point of contact for on-site help with the headsets and stations.

•     DBE Technical Support. Email DBE-TechnicalSupport@curtin.edu.au with the error message and the step number where it occurred.

For less common issues, the ALVR project also maintains an up-to-date troubleshooting wiki:

•     ALVR Troubleshooting wiki: github.com/alvr-org/ALVR/wiki/Troubleshooting