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	<title>VR Headset Setup Guide (Curtin Labs) - Revision history</title>
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	<updated>2026-08-10T09:21:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.dbemakers.com:443/index.php?title=VR_Headset_Setup_Guide_(Curtin_Labs)&amp;diff=554&amp;oldid=prev</id>
		<title>Zane.Kelbrick: Added content</title>
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		<updated>2026-08-05T00:53:16Z</updated>

		<summary type="html">&lt;p&gt;Added content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Meta Quest 2  •  Link Cable  • ALVR + SteamVR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setup Steps&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[File:ALVR Launcher.png|thumb|207x207px]]&lt;br /&gt;
Follow these steps in order each time you start a session:&lt;br /&gt;
&lt;br /&gt;
1.   Open ALVR Streamer on the PC.&lt;br /&gt;
&lt;br /&gt;
2.   Toggle on ‘Wired Connection’ in the ‘Devices’ tab (should be there when opening app)&lt;br /&gt;
&lt;br /&gt;
3.   In the bottom left corner you should see a section that says ‘SteamVR: Disconnected&lt;br /&gt;
&lt;br /&gt;
4.   Navigate to the SteamVR folder (C:\Steam\steamapps\common\SteamVR\bin\win64)&lt;br /&gt;
&lt;br /&gt;
5.   Click on &amp;#039;&amp;#039;&amp;#039;vrmonitor.exe&amp;#039;&amp;#039;&amp;#039; to launch SteamVR.&lt;br /&gt;
[[File:SteamVR Folder.png|thumb]]&lt;br /&gt;
[[File:SteamVR Turn off ViveXR Layers.png|thumb]]&lt;br /&gt;
6.   Check that ALVR Dashboard shows ‘SteamVR: Connected’ &lt;br /&gt;
&lt;br /&gt;
7.   Put on the headset and open ALVR on the Meta headset to connect to the PC.&lt;br /&gt;
&lt;br /&gt;
8.   Connect the headset to the PC, there should be a popup in the headset to enable ADB Commands click &amp;#039;enable&amp;#039;&lt;br /&gt;
&lt;br /&gt;
9.   Set SteamVR as the OpenXR runtime.&amp;#039;&amp;#039;  In the SteamVR desktop window (not inside the headset), open Settings → OpenXR and click “Set SteamVR as OpenXR Runtime.” If it already reads “Current OpenXR Runtime: SteamVR,” no change is needed. Restart SteamVR if prompted.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;10.&amp;#039;&amp;#039;   Turn off Vive OpenXR API layers are turned off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;#039;&amp;#039;&amp;#039;Troubleshooting&amp;#039;&amp;#039;&amp;#039; =&lt;br /&gt;
Common problems and how to fix them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;#039;&amp;#039;&amp;#039;Further Support&amp;#039;&amp;#039;&amp;#039; =&lt;br /&gt;
If a problem persists after the steps above, capture the exact error message shown in ALVR or SteamVR and note which step it occurred on, then contact:&lt;br /&gt;
&lt;br /&gt;
•     &amp;#039;&amp;#039;&amp;#039;Zane – Makerspace.&amp;#039;&amp;#039;&amp;#039; First point of contact for on-site help with the headsets and stations.&lt;br /&gt;
&lt;br /&gt;
•     &amp;#039;&amp;#039;&amp;#039;DBE Technical Support.&amp;#039;&amp;#039;&amp;#039; Email DBE-TechnicalSupport@curtin.edu.au with the error message and the step number where it occurred.&lt;br /&gt;
&lt;br /&gt;
For less common issues, the ALVR project also maintains an up-to-date troubleshooting wiki:&lt;br /&gt;
&lt;br /&gt;
•     ALVR Troubleshooting wiki: github.com/alvr-org/ALVR/wiki/Troubleshooting&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
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