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	<id>https://www.dbemakers.com:443/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zane.Kelbrick</id>
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	<updated>2026-09-10T22:35:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=VR_Headset_Setup_Guide_(Curtin_Labs)&amp;diff=736</id>
		<title>VR Headset Setup Guide (Curtin Labs)</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=VR_Headset_Setup_Guide_(Curtin_Labs)&amp;diff=736"/>
		<updated>2026-09-02T01:54:55Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Quest 2  •  Link Cable  • ALVR + SteamVR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup Steps&#039;&#039;&#039;&lt;br /&gt;
[[File:ALVR Launcher.png|thumb|207x207px]]&lt;br /&gt;
Follow these steps in order each time you start a session:&lt;br /&gt;
&lt;br /&gt;
1.   Open ALVR Streamer on the PC.&lt;br /&gt;
&lt;br /&gt;
2.   Toggle on ‘Wired Connection’ in the ‘Devices’ tab (should be there when opening app)&lt;br /&gt;
&lt;br /&gt;
3.   In the bottom left corner you should see a section that says ‘SteamVR: Disconnected&lt;br /&gt;
&lt;br /&gt;
4.   Navigate to the SteamVR folder (C:\Steam\steamapps\common\SteamVR\bin\win64)&lt;br /&gt;
&lt;br /&gt;
5.   Click on &#039;&#039;&#039;vrmonitor.exe&#039;&#039;&#039; to launch SteamVR.&lt;br /&gt;
[[File:SteamVR Folder.png|thumb]]&lt;br /&gt;
[[File:SteamVR Turn off ViveXR Layers.png|thumb]]&lt;br /&gt;
6.   Put on the headset and open ALVR on the Meta headset to connect to the PC &lt;br /&gt;
&lt;br /&gt;
7.   Connect the headset to the PC, there should be a popup in the headset to enable ADB Commands click &#039;enable&#039;&lt;br /&gt;
&lt;br /&gt;
8.   Check that ALVR Dashboard shows ‘SteamVR: Connected’,&lt;br /&gt;
&lt;br /&gt;
9.   Set SteamVR as the OpenXR runtime.&#039;&#039;  In the SteamVR desktop window (not inside the headset), open Settings → OpenXR and click “Set SteamVR as OpenXR Runtime.” If it already reads “Current OpenXR Runtime: SteamVR,” no change is needed. Restart SteamVR if prompted.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;10.&#039;&#039;   Turn off Vive OpenXR API layers are turned off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Troubleshooting&#039;&#039;&#039; =&lt;br /&gt;
A quick restart of ALVR, SteamVR, the PC, or the headset resolves a surprising number of one-off issues, so try that first before deeper troubleshooting. &lt;br /&gt;
 &lt;br /&gt;
•     &#039;&#039;&#039;Verify ADB debugging.&#039;&#039;&#039; Accept the “Allow USB debugging” prompt inside the headset when connecting to a new PC — it must be confirmed each time on a fresh machine. &lt;br /&gt;
&lt;br /&gt;
•     &#039;&#039;&#039;Use a VR-ready project.&#039;&#039;&#039; The VR Preview option relies on VR being configured in the project — starting from Unreal’s VR Template is the simplest way to ensure this. &lt;br /&gt;
&lt;br /&gt;
•     &#039;&#039;&#039;Make sure &#039;Wired Connection&#039; is enabled In&#039;&#039;&#039; the ALVR Devices tab, toggle “Wired Connection” and launch steamVR. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Further Support&#039;&#039;&#039; =&lt;br /&gt;
If a problem persists after the steps above, capture the exact error message shown in ALVR or SteamVR and note which step it occurred on, then contact:&lt;br /&gt;
&lt;br /&gt;
•     &#039;&#039;&#039;Zane – Makerspace.&#039;&#039;&#039; First point of contact for on-site help with the headsets and stations.&lt;br /&gt;
&lt;br /&gt;
•     &#039;&#039;&#039;DBE Technical Support.&#039;&#039;&#039; Email DBE-TechnicalSupport@curtin.edu.au with the error message and the step number where it occurred.&lt;br /&gt;
&lt;br /&gt;
For less common issues, the ALVR project also maintains an up-to-date troubleshooting wiki:&lt;br /&gt;
&lt;br /&gt;
•     ALVR Troubleshooting wiki: github.com/alvr-org/ALVR/wiki/Troubleshooting&lt;br /&gt;
[[Category:VR]]&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=VR_Headset_Setup_Guide_(Curtin_Labs)&amp;diff=735</id>
		<title>VR Headset Setup Guide (Curtin Labs)</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=VR_Headset_Setup_Guide_(Curtin_Labs)&amp;diff=735"/>
		<updated>2026-09-02T01:53:00Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: /* Troubleshooting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Quest 2  •  Link Cable  • ALVR + SteamVR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup Steps&#039;&#039;&#039;&lt;br /&gt;
[[File:ALVR Launcher.png|thumb|207x207px]]&lt;br /&gt;
Follow these steps in order each time you start a session:&lt;br /&gt;
&lt;br /&gt;
1.   Open ALVR Streamer on the PC.&lt;br /&gt;
&lt;br /&gt;
2.   Toggle on ‘Wired Connection’ in the ‘Devices’ tab (should be there when opening app)&lt;br /&gt;
&lt;br /&gt;
3.   In the bottom left corner you should see a section that says ‘SteamVR: Disconnected&lt;br /&gt;
&lt;br /&gt;
4.   Navigate to the SteamVR folder (C:\Steam\steamapps\common\SteamVR\bin\win64)&lt;br /&gt;
&lt;br /&gt;
5.   Click on &#039;&#039;&#039;vrmonitor.exe&#039;&#039;&#039; to launch SteamVR.&lt;br /&gt;
[[File:SteamVR Folder.png|thumb]]&lt;br /&gt;
[[File:SteamVR Turn off ViveXR Layers.png|thumb]]&lt;br /&gt;
6.   Check that ALVR Dashboard shows ‘SteamVR: Connected’ &lt;br /&gt;
&lt;br /&gt;
7.   Put on the headset and open ALVR on the Meta headset to connect to the PC.&lt;br /&gt;
&lt;br /&gt;
8.   Connect the headset to the PC, there should be a popup in the headset to enable ADB Commands click &#039;enable&#039;&lt;br /&gt;
&lt;br /&gt;
9.   Set SteamVR as the OpenXR runtime.&#039;&#039;  In the SteamVR desktop window (not inside the headset), open Settings → OpenXR and click “Set SteamVR as OpenXR Runtime.” If it already reads “Current OpenXR Runtime: SteamVR,” no change is needed. Restart SteamVR if prompted.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;10.&#039;&#039;   Turn off Vive OpenXR API layers are turned off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Troubleshooting&#039;&#039;&#039; =&lt;br /&gt;
A quick restart of ALVR, SteamVR, the PC, or the headset resolves a surprising number of one-off issues, so try that first before deeper troubleshooting. &lt;br /&gt;
 &lt;br /&gt;
•     &#039;&#039;&#039;Verify ADB debugging.&#039;&#039;&#039; Accept the “Allow USB debugging” prompt inside the headset when connecting to a new PC — it must be confirmed each time on a fresh machine. &lt;br /&gt;
&lt;br /&gt;
•     &#039;&#039;&#039;Use a VR-ready project.&#039;&#039;&#039; The VR Preview option relies on VR being configured in the project — starting from Unreal’s VR Template is the simplest way to ensure this. &lt;br /&gt;
&lt;br /&gt;
•     &#039;&#039;&#039;Make sure &#039;Wired Connection&#039; is enabled In&#039;&#039;&#039; the ALVR Devices tab, toggle “Wired Connection” and launch steamVR. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Further Support&#039;&#039;&#039; =&lt;br /&gt;
If a problem persists after the steps above, capture the exact error message shown in ALVR or SteamVR and note which step it occurred on, then contact:&lt;br /&gt;
&lt;br /&gt;
•     &#039;&#039;&#039;Zane – Makerspace.&#039;&#039;&#039; First point of contact for on-site help with the headsets and stations.&lt;br /&gt;
&lt;br /&gt;
•     &#039;&#039;&#039;DBE Technical Support.&#039;&#039;&#039; Email DBE-TechnicalSupport@curtin.edu.au with the error message and the step number where it occurred.&lt;br /&gt;
&lt;br /&gt;
For less common issues, the ALVR project also maintains an up-to-date troubleshooting wiki:&lt;br /&gt;
&lt;br /&gt;
•     ALVR Troubleshooting wiki: github.com/alvr-org/ALVR/wiki/Troubleshooting&lt;br /&gt;
[[Category:VR]]&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=VR_Headset_Setup_Guide_(Curtin_Labs)&amp;diff=734</id>
		<title>VR Headset Setup Guide (Curtin Labs)</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=VR_Headset_Setup_Guide_(Curtin_Labs)&amp;diff=734"/>
		<updated>2026-09-02T01:49:24Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: Added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Quest 2  •  Link Cable  • ALVR + SteamVR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup Steps&#039;&#039;&#039;&lt;br /&gt;
[[File:ALVR Launcher.png|thumb|207x207px]]&lt;br /&gt;
Follow these steps in order each time you start a session:&lt;br /&gt;
&lt;br /&gt;
1.   Open ALVR Streamer on the PC.&lt;br /&gt;
&lt;br /&gt;
2.   Toggle on ‘Wired Connection’ in the ‘Devices’ tab (should be there when opening app)&lt;br /&gt;
&lt;br /&gt;
3.   In the bottom left corner you should see a section that says ‘SteamVR: Disconnected&lt;br /&gt;
&lt;br /&gt;
4.   Navigate to the SteamVR folder (C:\Steam\steamapps\common\SteamVR\bin\win64)&lt;br /&gt;
&lt;br /&gt;
5.   Click on &#039;&#039;&#039;vrmonitor.exe&#039;&#039;&#039; to launch SteamVR.&lt;br /&gt;
[[File:SteamVR Folder.png|thumb]]&lt;br /&gt;
[[File:SteamVR Turn off ViveXR Layers.png|thumb]]&lt;br /&gt;
6.   Check that ALVR Dashboard shows ‘SteamVR: Connected’ &lt;br /&gt;
&lt;br /&gt;
7.   Put on the headset and open ALVR on the Meta headset to connect to the PC.&lt;br /&gt;
&lt;br /&gt;
8.   Connect the headset to the PC, there should be a popup in the headset to enable ADB Commands click &#039;enable&#039;&lt;br /&gt;
&lt;br /&gt;
9.   Set SteamVR as the OpenXR runtime.&#039;&#039;  In the SteamVR desktop window (not inside the headset), open Settings → OpenXR and click “Set SteamVR as OpenXR Runtime.” If it already reads “Current OpenXR Runtime: SteamVR,” no change is needed. Restart SteamVR if prompted.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;10.&#039;&#039;   Turn off Vive OpenXR API layers are turned off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Troubleshooting&#039;&#039;&#039; =&lt;br /&gt;
Common problems and how to fix them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Further Support&#039;&#039;&#039; =&lt;br /&gt;
If a problem persists after the steps above, capture the exact error message shown in ALVR or SteamVR and note which step it occurred on, then contact:&lt;br /&gt;
&lt;br /&gt;
•     &#039;&#039;&#039;Zane – Makerspace.&#039;&#039;&#039; First point of contact for on-site help with the headsets and stations.&lt;br /&gt;
&lt;br /&gt;
•     &#039;&#039;&#039;DBE Technical Support.&#039;&#039;&#039; Email DBE-TechnicalSupport@curtin.edu.au with the error message and the step number where it occurred.&lt;br /&gt;
&lt;br /&gt;
For less common issues, the ALVR project also maintains an up-to-date troubleshooting wiki:&lt;br /&gt;
&lt;br /&gt;
•     ALVR Troubleshooting wiki: github.com/alvr-org/ALVR/wiki/Troubleshooting&lt;br /&gt;
[[Category:VR]]&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=VR_Headset_Setup_Guide_(Curtin_Labs)&amp;diff=554</id>
		<title>VR Headset Setup Guide (Curtin Labs)</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=VR_Headset_Setup_Guide_(Curtin_Labs)&amp;diff=554"/>
		<updated>2026-08-05T00:53:16Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: Added content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Quest 2  •  Link Cable  • ALVR + SteamVR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup Steps&#039;&#039;&#039;&lt;br /&gt;
[[File:ALVR Launcher.png|thumb|207x207px]]&lt;br /&gt;
Follow these steps in order each time you start a session:&lt;br /&gt;
&lt;br /&gt;
1.   Open ALVR Streamer on the PC.&lt;br /&gt;
&lt;br /&gt;
2.   Toggle on ‘Wired Connection’ in the ‘Devices’ tab (should be there when opening app)&lt;br /&gt;
&lt;br /&gt;
3.   In the bottom left corner you should see a section that says ‘SteamVR: Disconnected&lt;br /&gt;
&lt;br /&gt;
4.   Navigate to the SteamVR folder (C:\Steam\steamapps\common\SteamVR\bin\win64)&lt;br /&gt;
&lt;br /&gt;
5.   Click on &#039;&#039;&#039;vrmonitor.exe&#039;&#039;&#039; to launch SteamVR.&lt;br /&gt;
[[File:SteamVR Folder.png|thumb]]&lt;br /&gt;
[[File:SteamVR Turn off ViveXR Layers.png|thumb]]&lt;br /&gt;
6.   Check that ALVR Dashboard shows ‘SteamVR: Connected’ &lt;br /&gt;
&lt;br /&gt;
7.   Put on the headset and open ALVR on the Meta headset to connect to the PC.&lt;br /&gt;
&lt;br /&gt;
8.   Connect the headset to the PC, there should be a popup in the headset to enable ADB Commands click &#039;enable&#039;&lt;br /&gt;
&lt;br /&gt;
9.   Set SteamVR as the OpenXR runtime.&#039;&#039;  In the SteamVR desktop window (not inside the headset), open Settings → OpenXR and click “Set SteamVR as OpenXR Runtime.” If it already reads “Current OpenXR Runtime: SteamVR,” no change is needed. Restart SteamVR if prompted.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;10.&#039;&#039;   Turn off Vive OpenXR API layers are turned off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Troubleshooting&#039;&#039;&#039; =&lt;br /&gt;
Common problems and how to fix them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Further Support&#039;&#039;&#039; =&lt;br /&gt;
If a problem persists after the steps above, capture the exact error message shown in ALVR or SteamVR and note which step it occurred on, then contact:&lt;br /&gt;
&lt;br /&gt;
•     &#039;&#039;&#039;Zane – Makerspace.&#039;&#039;&#039; First point of contact for on-site help with the headsets and stations.&lt;br /&gt;
&lt;br /&gt;
•     &#039;&#039;&#039;DBE Technical Support.&#039;&#039;&#039; Email DBE-TechnicalSupport@curtin.edu.au with the error message and the step number where it occurred.&lt;br /&gt;
&lt;br /&gt;
For less common issues, the ALVR project also maintains an up-to-date troubleshooting wiki:&lt;br /&gt;
&lt;br /&gt;
•     ALVR Troubleshooting wiki: github.com/alvr-org/ALVR/wiki/Troubleshooting&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=File:SteamVR_Turn_off_ViveXR_Layers.png&amp;diff=553</id>
		<title>File:SteamVR Turn off ViveXR Layers.png</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=File:SteamVR_Turn_off_ViveXR_Layers.png&amp;diff=553"/>
		<updated>2026-08-05T00:49:31Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SteamVR Turn off ViveXR Layers&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=File:SteamVR_Folder.png&amp;diff=552</id>
		<title>File:SteamVR Folder.png</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=File:SteamVR_Folder.png&amp;diff=552"/>
		<updated>2026-08-05T00:47:38Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;C:\Steam\steamapps\common\SteamVR\bin\win64&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=File:ALVR_Launcher.png&amp;diff=551</id>
		<title>File:ALVR Launcher.png</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=File:ALVR_Launcher.png&amp;diff=551"/>
		<updated>2026-08-05T00:46:54Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ALVR Launcher&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=ALVR&amp;diff=550</id>
		<title>ALVR</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=ALVR&amp;diff=550"/>
		<updated>2026-08-05T00:34:43Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: Updated Title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:PCVR Headset Setup Curtin Labs}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:PCVR Headset Setup Curtin Labs}}&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=Meta_XR_Simulator&amp;diff=540</id>
		<title>Meta XR Simulator</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=Meta_XR_Simulator&amp;diff=540"/>
		<updated>2026-07-28T07:55:24Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: Added more info for Meta XR Sim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Meta-xr-simulator-shortcuts.pdf|thumb|280x280px|This PDF contains all shortcuts for the Meta XR simulator]]&lt;br /&gt;
This is a page that covers the Meta XR simulator install in the 418 Labs, covering specific considerations for launching successfully and links to supporting services from Meta. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: The install of the Meta XR simulator in the labs has been customized to work with our systems, therefore the toggle at the top doesn&#039;t work as designed. To enable/disable the runtime you will need to launch the app via the shortcut and close using the window.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Meta XR Simulator is a lightweight OpenXR runtime built for developers and enables you to simulate Meta VR devices and features on the OpenXR API level. More information can be found here: https://developers.meta.com/horizon/downloads/package/meta-xr-simulator-windows/ &lt;br /&gt;
&lt;br /&gt;
Meta have also developed an Unreal Engine Plugin to support development with Meta headsets. More info can be found here: https://developers.meta.com/horizon/documentation/unreal/unreal-quick-start-install-metaxr-plugin/ The integration into UE5 needs to be installed from here https://developers.meta.com/horizon/downloads/package/unreal-engine-5-integration/. This Plugin has already been installed into the Labs PCs. &lt;br /&gt;
&lt;br /&gt;
== Unreal Engine 5 and Meta XR Simulator ==&lt;br /&gt;
The PC labs have been setup to work with a range of VR headsets, therefore the following steps outline how to setup the PC to work with UE5 and the Meta XR simulator.&lt;br /&gt;
[[File:SteamVR Window.png|thumb|177x177px|SteamVR Window]]&lt;br /&gt;
&lt;br /&gt;
# Navigate to the SteamVR folder (C:\Steam\steamapps\common\SteamVR\bin\win64) Alternatively login to steam and launch SteamVR from there. &lt;br /&gt;
# Click on &#039;&#039;&#039;vrmonitor.exe&#039;&#039;&#039; to launch SteamVR this should load a grey window&lt;br /&gt;
# Turn off the Vive OpenXR API layers. &#039;&#039;In the SteamVR desktop window, click on the hamburger menu (≡) open Settings → OpenXR  → &#039;MANAGE OPENXR API LAYERS&#039;. A window should popup titled &#039;Installed OpenXR API Layers&#039; turn off all of the layers see image. These are Vive OpenXR layers that clash with the Meta Simulator.&#039;&#039; [[File:Turning off OpenXR Layers.png|thumb|177x177px|Turning off OpenXR Layers]]&lt;br /&gt;
# Search for Meta XR simulator in the taskbar&lt;br /&gt;
# Launch &#039;&#039;&#039;Meta XR simulator&#039;&#039;&#039; this should load into a window. &lt;br /&gt;
# SteamVR should now say &#039;&#039;“Meta XR simulator is OpenXR Runtime.”&#039;&#039;&lt;br /&gt;
# Launch &#039;&#039;&#039;Unreal Engine 5.7&#039;&#039;&#039; and create a VR Project&lt;br /&gt;
# Make sure that the plugins &#039;OpenXR and MetaXR&#039; are enabled, restart as needed. &lt;br /&gt;
# In the dropdown for the play menu, select VR&lt;br /&gt;
# With Steam VR and Meta XR Simulator running, click the &#039;play&#039; button in Unreal engine. You should now be able to control your scene using a mouse and keyboard. &lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
[[Category:VR]]&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=File:Turning_off_OpenXR_Layers.png&amp;diff=539</id>
		<title>File:Turning off OpenXR Layers.png</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=File:Turning_off_OpenXR_Layers.png&amp;diff=539"/>
		<updated>2026-07-28T07:51:23Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turning off OpenXR Layers&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=File:SteamVR_Window.png&amp;diff=538</id>
		<title>File:SteamVR Window.png</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=File:SteamVR_Window.png&amp;diff=538"/>
		<updated>2026-07-28T07:50:18Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SteamVR Window&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=File:MetaXRSimulator.png&amp;diff=537</id>
		<title>File:MetaXRSimulator.png</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=File:MetaXRSimulator.png&amp;diff=537"/>
		<updated>2026-07-28T07:34:14Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MetaXRSimulator&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=File:Meta-xr-simulator-shortcuts.pdf&amp;diff=536</id>
		<title>File:Meta-xr-simulator-shortcuts.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=File:Meta-xr-simulator-shortcuts.pdf&amp;diff=536"/>
		<updated>2026-07-28T07:28:26Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This PDF contains all shortcuts for the Meta XR simulator&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=Meta_XR_Simulator&amp;diff=535</id>
		<title>Meta XR Simulator</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=Meta_XR_Simulator&amp;diff=535"/>
		<updated>2026-07-27T06:07:54Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: Added Cat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page that covers the Meta XR simulator&lt;br /&gt;
[[Category:VR]]&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=Meta_XR_Simulator&amp;diff=534</id>
		<title>Meta XR Simulator</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=Meta_XR_Simulator&amp;diff=534"/>
		<updated>2026-07-27T06:07:13Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: Added info on Meta XR sim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page that covers the Meta XR simulator&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=Meta_Quest_3&amp;diff=500</id>
		<title>Meta Quest 3</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=Meta_Quest_3&amp;diff=500"/>
		<updated>2025-10-27T01:47:30Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: Spell check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Meta Quest 3 .png|thumb|The Meta Quest 3 is a powerful, standalone virtual reality headset with improved visuals, enhanced performance, and mixed reality capabilities.]]&lt;br /&gt;
The Meta Quest 3 is a standalone Mixed Reality Headset. The successor to the Quest 2, this headset features improved colour passthrough enabling MR experiences. You will need to setup a Meta/ facebook login in order to use this headset &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Quantity&lt;br /&gt;
!Risk Assessment&lt;br /&gt;
|-&lt;br /&gt;
|Quest 3&lt;br /&gt;
|2&lt;br /&gt;
|None but you are required to read the following safety warnings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment List ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Quantity&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Headset&lt;br /&gt;
|1&lt;br /&gt;
|Headset must be cleaned after use.&lt;br /&gt;
|-&lt;br /&gt;
|Controllers&lt;br /&gt;
|2&lt;br /&gt;
|Each controller comes with batteries.&lt;br /&gt;
|-&lt;br /&gt;
|Case&lt;br /&gt;
|1&lt;br /&gt;
|For storing all equipment.&lt;br /&gt;
|-&lt;br /&gt;
|USB-C Cable&lt;br /&gt;
|1&lt;br /&gt;
|Connects headset to PC.&lt;br /&gt;
|-&lt;br /&gt;
|Glasses spacer&lt;br /&gt;
|1&lt;br /&gt;
|To allow users with glasses to wear the headset.&lt;br /&gt;
|-&lt;br /&gt;
|USB-C to USB 3.0&lt;br /&gt;
|1&lt;br /&gt;
|Not all computers have a USB-C plug so an adapter is provided. You may experience some latency by using the adapter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
The Meta Quest 3 offers two development options: standalone and PC VR. In standalone mode, you can create immersive experiences that run directly on the headset, while PC VR allows you to stream content from a compatible PC for better performance and advanced graphics. Both options support the OpenXR pipeline, giving you a flexible, open standard for building cross-platform applications that can run on multiple VR devices. This makes it easier to reach a broader audience with your projects.&lt;br /&gt;
&lt;br /&gt;
[https://www.meta.com/en-gb/help/quest/509273027107091/?srsltid=AfmBOoo6VBEnMOUjiPw5Y2bSZL5YZwAeoeA3vhoYz6ih9IbQFhwLPj46 Set up and connect Meta Quest Link and Air Link]&lt;br /&gt;
&lt;br /&gt;
[https://www.meta.com/en-gb/help/quest/?utm_source=dbemakers.github.io&amp;amp;utm_medium=oculusredirect Meta Support]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/user/oculusvr Oculus (Meta) YouTube]&lt;br /&gt;
&lt;br /&gt;
[https://dbemakers.github.io/assets/images/equipment/Health%20and%20Safety%20Guide.png Health and Safety Guide]&lt;br /&gt;
[[Category:VR]]&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=Meta_Quest_3&amp;diff=492</id>
		<title>Meta Quest 3</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=Meta_Quest_3&amp;diff=492"/>
		<updated>2025-03-26T00:42:14Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: Added information about Quest 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Meta Quest 3 .png|thumb|The Meta Quest 3 is a powerful, standalone virtual reality headset with improved visuals, enhanced performance, and mixed reality capabilities.]]&lt;br /&gt;
The Meta Quest 3 is a standalone Mixed Reality Headset. The successor to the Quest 2, this headset features improved colour passthrough enabling MR experiences. You will need to setup a Meta/ facebook login in order to use this headset &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Quatity&lt;br /&gt;
!Risk Assessment&lt;br /&gt;
|-&lt;br /&gt;
|Quest 3&lt;br /&gt;
|2&lt;br /&gt;
|None but you are required to read the following safety warnings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment List ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Quantity&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Headset&lt;br /&gt;
|1&lt;br /&gt;
|Headset must be cleaned after use.&lt;br /&gt;
|-&lt;br /&gt;
|Controllers&lt;br /&gt;
|2&lt;br /&gt;
|Each controller comes with batteries.&lt;br /&gt;
|-&lt;br /&gt;
|Case&lt;br /&gt;
|1&lt;br /&gt;
|For storing all equipment.&lt;br /&gt;
|-&lt;br /&gt;
|USB-C Cable&lt;br /&gt;
|1&lt;br /&gt;
|Connects headset to PC.&lt;br /&gt;
|-&lt;br /&gt;
|Glasses spacer&lt;br /&gt;
|1&lt;br /&gt;
|To allow users with glasses to wear the headset.&lt;br /&gt;
|-&lt;br /&gt;
|USB-C to USB 3.0&lt;br /&gt;
|1&lt;br /&gt;
|Not all computers have a USB-C plug so an adapter is provided. You may experience some latency by using the adapter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
The Meta Quest 3 offers two development options: standalone and PC VR. In standalone mode, you can create immersive experiences that run directly on the headset, while PC VR allows you to stream content from a compatible PC for better performance and advanced graphics. Both options support the OpenXR pipeline, giving you a flexible, open standard for building cross-platform applications that can run on multiple VR devices. This makes it easier to reach a broader audience with your projects.&lt;br /&gt;
&lt;br /&gt;
[https://www.meta.com/en-gb/help/quest/509273027107091/?srsltid=AfmBOoo6VBEnMOUjiPw5Y2bSZL5YZwAeoeA3vhoYz6ih9IbQFhwLPj46 Set up and connect Meta Quest Link and Air Link]&lt;br /&gt;
&lt;br /&gt;
[https://www.meta.com/en-gb/help/quest/?utm_source=dbemakers.github.io&amp;amp;utm_medium=oculusredirect Meta Support]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/user/oculusvr Oculus (Meta) YouTube]&lt;br /&gt;
&lt;br /&gt;
[https://dbemakers.github.io/assets/images/equipment/Health%20and%20Safety%20Guide.png Health and Safety Guide]&lt;br /&gt;
[[Category:VR]]&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=File:Meta_Quest_3_.png&amp;diff=491</id>
		<title>File:Meta Quest 3 .png</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=File:Meta_Quest_3_.png&amp;diff=491"/>
		<updated>2025-03-26T00:30:24Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image of the Meta Quest 3&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
	<entry>
		<id>https://www.dbemakers.com:443/index.php?title=Oculus_Quest_2&amp;diff=490</id>
		<title>Oculus Quest 2</title>
		<link rel="alternate" type="text/html" href="https://www.dbemakers.com:443/index.php?title=Oculus_Quest_2&amp;diff=490"/>
		<updated>2025-03-26T00:28:06Z</updated>

		<summary type="html">&lt;p&gt;Zane.Kelbrick: betteries to batteries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oculus Quest 2.jpg|thumb|Meta Quest 2 created by Oculus with controllers.]]The Oculus Quest 2 is a standalone VR headset that allows you to view and interact with virtual experiences with or without a computer. Little physical setup is required.&lt;br /&gt;
[[File:Test PDF.pdf|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Quatity&lt;br /&gt;
!Risk Assessment&lt;br /&gt;
|-&lt;br /&gt;
|Quest 2&lt;br /&gt;
|10&lt;br /&gt;
|None but you are required to read the following safety warnings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment List ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Quantity&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Headset&lt;br /&gt;
|1&lt;br /&gt;
|Headset must be cleaned after use.&lt;br /&gt;
|-&lt;br /&gt;
|Controllers&lt;br /&gt;
|2&lt;br /&gt;
|Each controller comes with batteries.&lt;br /&gt;
|-&lt;br /&gt;
|Case&lt;br /&gt;
|1&lt;br /&gt;
|For storing all equipment.&lt;br /&gt;
|-&lt;br /&gt;
|USB-C Cable&lt;br /&gt;
|1&lt;br /&gt;
|Connects headset to PC.&lt;br /&gt;
|-&lt;br /&gt;
|Glasses spacer&lt;br /&gt;
|1&lt;br /&gt;
|To allow users with glasses to wear the headset.&lt;br /&gt;
|-&lt;br /&gt;
|USB-C to USB 3.0&lt;br /&gt;
|1&lt;br /&gt;
|Not all computers have a USB-C plug so an adapter is provided. You may experience some latency by using the adapter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
{{Note&lt;br /&gt;
| inline = 1&lt;br /&gt;
| type = info&lt;br /&gt;
| text = If you are connecting the Oculus headsets to the B418 lab computers, you must first connect the headset to the computer, turn on the headset and then open the Oculus app on the PC.&lt;br /&gt;
}}&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;script type=&amp;quot;text/javascript&amp;quot; async src=&amp;quot;https://play.vidyard.com/embed/v4.js&amp;quot;&amp;gt;&amp;lt;/script&amp;gt;&amp;lt;img style=&amp;quot;width: 100%; margin: auto; display: block;&amp;quot; class=&amp;quot;vidyard-player-embed&amp;quot; src=&amp;quot;https://play.vidyard.com/o9ZBPmqQwT3d61QmsM3TmN.jpg&amp;quot; data-uuid=&amp;quot;o9ZBPmqQwT3d61QmsM3TmN&amp;quot; data-v=&amp;quot;4&amp;quot; data-type=&amp;quot;inline&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.meta.com/en-gb/help/quest/articles/headsets-and-accessories/oculus-link/set-up-link/ PC Setup Guide]&lt;br /&gt;
* [https://www.meta.com/en-gb/help/quest/?utm_source=dbemakers.github.io&amp;amp;utm_medium=oculusredirect Oculus Support] &lt;br /&gt;
* [https://www.youtube.com/user/oculusvr Oculus YouTube] &lt;br /&gt;
* [https://dbemakers.github.io/assets/images/equipment/Health%20and%20Safety%20Guide.png Health and Safety Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:VR]]&lt;/div&gt;</summary>
		<author><name>Zane.Kelbrick</name></author>
	</entry>
</feed>